Pathfinder Roleplaying Game: GameMastery Guide

  • This complete advisor to the paintings of online game studying is going past the Core Rulebook to provide counsel, directions, and extra ideas destined to take your Pathfinder Roleplaying Game crusade to the following point. Containing the collected wisdom and most sensible practices of Paizo's award-winning artistic employees and cadre of normal freelancers, this 320-page hardcover publication is stuffed to bursting with come upon charts, suggestion lists, come upon layout suggestion, counsel for utilizing and adapting released items for your own crusade, and top-to-bottom guidance for construction a crusade from scratch.

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Cypher Deck

By Monte Cook

A deck of a hundred and twenty playing cards to aid the GM and participant randomly create cyphers. 20 of the playing cards will convey what form of item the cypher is and a hundred of the playing cards will record or 3 powers that the article may have.

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The '80s (Designers & Dragons, Volume 2)

By Shannon Appelcline

Every thing YOU’VE desired to find out about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’80s is a finished photograph of the expansion of the RPG undefined. This moment variation expands the unique unmarried publication right into a sequence of 4, and we’ve extra over 10,000 new phrases to this quantity by myself. Take an in-depth examine ’80s variety gaming courtesy of businesses like Steve Jackson video games and West finish video games, plus an intro to the small (but mighty!) presses of the last decade. despite your gaming history, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

In this quantity, you’ll find:

  • A foreword by means of Mike Pondsmith, founding father of R. Talsorian & author of Cyberpunk
  • Profiles for twenty-three Eighties gaming businesses together with Steve Jackson video games, Palladium Books, and Mayfair Games
  • The inside of scoop at the back of video games like GURPS, Champions, and Battletech
  • Ten belongings you would possibly not learn about roleplaying within the ’80s
  • An huge bibliography and index
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    The Devil's Spine

    By Monte Cook

    The Devil’s backbone wraps 3 unique adventures in an exciting, hard-driving body story—run them (in any order) as a mini-campaign, or forget about the body tale and use them as standalone adventures. they offer gaming teams a style of the glorious Numenera atmosphere and show off the narrative constitution of the sport and its evocative world.

    The terrifying Devil’s backbone graft will declare a lifestyles, and the clock is ticking. elimination it is going to ship the characters to the depths of the Mechanized Tomb, right into a internet of Viral Transmissions, and finally off the corebook map and into uncharted territory once they transcend the Maelstrom.

    In addition to introducing new territories now not lined within the Numenera corebook, The Devil’s backbone additionally bargains new creatures, characters, and goods so as to add to any crusade.

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    Cthulhu Now (Call of Cthulhu)

    By Keith Herber, William A. Barton

    Glossy firearms, forensics, and occupations, plus 4 glossy role-playing adventures.

    [from again of book]
    Cthulhu and the outdated Ones stay strong within the half-century considering that Lovecraft's dying. The globe is well-explored, however the darkness inside of men's souls is unfathomed. Now human fortunes surround Cthulhu and the H-Bomb too! Does know-how reduction the fight for stable, or is it helpless opposed to forces from past house and time?

    This is a corebook for 1990's name of cthulhu adventures.

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